Case Creator

Hey all – a number of people have requested it, so I’ve uploaded the current state of the case creator to the MLI GitHub page. You can find that change here:

https://github.com/GabuEx/my-little-investigations/commit/0689f2ca3e808ba39864f024280abd2e77f8ad20

It’s written in Qt, which you’ll need to compile it. It’s in a very unfinished state, and has only ever been tested on my computer, so I can’t make any promises about what anyone else’s experience will be like should they try to work with it. But, should you want to have a look at it, here it is.

If anyone wants to do anything with it or with the case resources in the previous post, you’re more than welcome – no need to ask permission or anything like that.

Project Cancellation

Hey, everyone.

I’m sure this won’t catch many people by surprise at this point, but we still want to make it official, so – it’s with a heavy heart that I confirm that My Little Investigations is, indeed, canceled. There were a number of factors leading up to this, but the biggest was team turnover in positions we were unable to completely fill, causing development in other areas to slow to a standstill. We tried multiple times to get it going again, but ultimately had to conclude that it just wasn’t happening. I’m really sorry to everyone who was looking forward to the second case and beyond – trust me, we were too.

In case anyone would like to do anything with what has been made to date, we’ve bundled up all the assets for case 2 into a single zip file, which you can find here. If anyone wants to pick up where we left off or do something else with the assets, you’re welcome to.

Sorry that it had to end this way. We really tried to get case 2 across the finish line, but it was not to be. 🙁

Recruitment Update – November 2017

Hello everyone!

It has been a while, but we’d like to announce the members of our team!

Rainbow Dash VA – Kiles-The-Geek
Pinkie Pie VA – Adversaria
Uncle Orange VA – Pretzleman718
Masquerade VA – Icyfire888
Fluttershy VA – Adversaria
Animator – age3rcm

Once more, we have an open position ready to fill here on our team. Please see the recruitment page for more information on how to apply.

The deadline to apply is Saturday, December 23rd. We will make our decision around the new year.

Thanks for staying tuned to this front page. We hope to deliver more promising news over the next couple of months.

We’re recruiting!

Hey, everyone!

Work’s still progressing on the second case, but after some internal conversations, we’ve reached the conclusion that it would be awesome if we could find another animator and vector artist to take some of the load off of our current visual artists. If you’re interested in being a part of the second case of My Little Investigations, we’d highly encourage you to apply here:

http://www.equestriandreamers.com/recruitment/visual-artists/

Don’t be shy about applying even if you aren’t sure if you’ll make the cut – you might be surprised! 🙂

We’re not going to impose a hard deadline for applications this time, since last time applications were fairly slow (so please do apply!), but we’ll let everyone know here once we’ve found our new team members.

Looking forward to hearing from you!

-Gabu

Recruitment deadline extended for animators

Hey everypony,

We’ve gotten a number of great applicants for the position of vector artist, but due to a dearth of applicants for the role of animator, we’re extending the deadline for animator applications until September 27 to give people some more time. If you were considering applying but didn’t think you’d make the bar, I’d highly recommend you get your application in! We’d love to hear from you, and we don’t bite!

Thanks!

Applications are now closed!

Sorry for the slightly late post here. Applications for case 2 are now officially closed – thanks to everyone who sent in an application! We’re still processing things, but we’ll let you know as soon as final decisions have been reached. We received a huge number of them, so it’ll still be a little while as we go through them all. Please be patient. 🙂

Thanks!

A few words

Hi, all!

Now that the dust has settled a little bit following the release of case 1, we’ll be opening up recruitment for case 2 very soon – so be on the lookout for that! However, before that goes live, I wanted to just say a few things in reflection before we move forward.

As of this writing, the first case of MLI has been downloaded over 14,000 times. The soundtrack has been downloaded over 2,000 times, and a number of contributions from multiple people have been made in our GitHub source repository to date. It’s been reviewed well by both Equestria Daily and Equestria Gaming, and have received countless amounts of feedback from fans, the vast majority of it overwhelmingly positive. It’s safe to say that people are really enjoying MLI, and that’s really been awesome to see.

Being able to work on MLI has been a dream come true for me. That’s not something I say lightly; being able to work on a video game has been a dream of mine since I was basically six years old. So, I’d really like to thank several people for this wonderful opportunity before we carry on.

First, I’d like to thank ZeusAssassin, who’s been my wingman on this project for years now. It’s safe to say that this project wouldn’t exist today if it weren’t for everything he’s done for it. He’s always an awesome sounding board with whom I can always reliably bounce ideas off of; he keeps the team running smoothly like a well-oiled machine; and he’s always a great motivating factor no matter what.

Second, I’d like to thank Equestria Daily, who’ve supported this project since day 1. It’s safe to say that this project also wouldn’t exist today if it weren’t for that support, either – without the exposure that they’ve graciously provided to MLI, it almost certainly would’ve just faded away, as I never expected it to grow to the scale that it is today when I initially started work on it.

Third, I’d like to thank dawnmew, who was a huge technical help early on in the project. She made it pretty clear that I didn’t really have much of an idea what I was doing, and was instrumental in helping getting both the coding framework and the case storage to a sane state of affairs. MLI might’ve existed without her, but it certainly would’ve been way worse.

Fourth, I’d like to thank the team of incredibly talented individuals who helped turn this project from just an idea written down in text into what it is today. From the visual side, that’s WarpOut, HallowGazer, TehJadeh, Abion47, Pony Tim, PonyArtist, and Rautakoura; from the audio side, that’s Trot Pilgrim and X-Trav; and from the voice acting side, that’s PrincessRil, LoveKiku, BreeFaith, DivinexRose, Flootershai, ThatCanadianDude, and HoodedYellowPony. Every one of you should be so proud of what you’ve done for this project.

And fifth, I’d like to thank you – you, reading this post. Without an audience to play this game and enjoy it, it’d be really hard to keep going. Seeing people enjoying this game so much makes it really easy to know 100% that all the effort put into it was completely and totally worthwhile.

Thank you, all of you. You’re all amazing, and I love you all. 🙂

OK, that’s it for my spiel. Thanks for reading. See you all when we kick off our case 2 recruitment!

Welcome our two new team members!!!

Hello everypony! Apologies for not having posted things about MLI in a while, but we would like to formally introduce two new members of the team.

The first new member is Pony Tim. He is our new Field Character Artist/Animator and is currently WarpOut’s apprentice. Our second new member is Abion47. He is our new Dialogue Character Artist and will focus on helping the vectoring process along with TehJadeh.

We are super excited to have more power on the artistic front. This will greatly aid in speeding up development time for this case and beyond, as well as keep stress levels to a minimum. So, please join me in giving them a warm welcome to Equestrian Dreamers!

We look forward to releasing more info pertaining to MLI soon. So, please continue to be patient!