Hello, everypony! We’ve got some more stuff for you that you might like. At times when they weren’t busy with Case 2-related matters, our team has been working on putting together a sequel to our Meet the Voice Actors video from case 1. As before, we’ve put our new characters in a situation that lets each of them in turn have a spot where their voice actor gets to whet your appetite for case 2. And as a special bonus, we’ve also released the second piece of background music from case 2, that being Philo Reed’s theme, which is featured in the Meet the Voice Actors 2 video.
Hey everyone! My apologies for this taking a while be uploaded, but my AV friend finally started putting up panels from the con I attended back on June 29th this year in Tampa, FL. I also tackle some of the forumers questions in this video too.
(UPDATE: The Games Ponies Play video has been reposted; the previous version was taken down.)
As indicated in a previous post, MLI had representation at two panels at Everfree Northwest earlier this month. Both panels have now been posted to Everfree Network‘s YouTube channel, so we’re now able to post them for you to enjoy. The first one is Games Ponies Play, a general gaming panel that I attended, and the second is the My Little Investigations panel that occurred later that day. Enjoy!
We’re now prepared to announce that that is the official targeted date of the case 1 demo of My Little Investigations. Barring unforeseen circumstances, it’ll be available for download right here on that date.
For now, however, enjoy a gameplay teaser while you wait:
In order to get the voice actors for case 1 immediately to work, we all agreed that a fun project to do might be to do a little promo video to feature the voice actors that you’ll be hearing from in the case. I’m happy to report that it’s now done, so here it is for you to enjoy:
We hope to have more from you soon, but we hope this might tide you over until then!
The next engine demo is up, this time demonstrating – drumroll please – partners! This is something that people have been asking about for quite some time, so I’m happy to finally be able to talk about it. Hopefully people like it. It would suck if people didn’t.
Anyway, without further ado, I’ll let the video do the rest of the talking:
This video took way longer than I had expected it would take, but it’s finally ready to be shown. This time, we’re looking at locations, and all the things associated with them. A full explanation may be found in the video, so I’ll just post it:
For those curious, a full explanation of the items found in this video appears after the break.
Phew, this took a bit longer than I expected it to – I kept finding more and more things I wanted to implement for the test content seen in this video - but the next gameplay video is finally ready for display. This time, we’re taking a look at character encounters. A full explanation can be found in the video (now with narration!), so I’ll just stop talking and post the video:
More details about just what is seen in this video appear after the break.
The very first part of the game that I decided to start working on, since I had a feeling it would be the most involved, was the interrogations – the portions of the game where you listen to a character talk about a subject, press them for more details or to get a reaction from them, and then present them with evidence to expose a lie if they’re making one. That portion of the game engine is more or less complete at this point, and I’ve put up a video demonstrating the gameplay for this part of the game after the break.