Welcome!

Welcome, one and all, to the grand opening of the new website for My Little Investigations, and for the newly christened development group for the game, Equestrian Dreamers! The game was starting to outgrow its developer blog, so we figured that giving it its own website was the obvious next step.

We don’t just have a website and a new name, though – we’re also finally recruiting people who want to work on the project! It’s always better to show rather than tell, though, so head on over to the recruitment section of our website for more information, if you’re interested. We’re looking for visual artists, composers, and voice actors at the moment. If any of that sounds up your alley, have a look! The current recruitment call will accept applications until the end of December, at which point final decisions will be made.

We’ll have plenty more information on MLI to come in the weeks ahead, so we hope you’re as excited as we are for the future of the project!

Welcome to the diary!

Hello, all!

If you’re reading this, you’re probably here to check out the My Little Investigations project.  So, let me begin first by describing the project.

What is My Little Investigations?

My Little Investigations (working title) is a video game that I got the inspiration for and decided to start work on a little while ago.  It’s a MLP:FiM video game with gameplay quite similar to that appearing in the game Ace Attorney Investigations: Miles Edgeworth, although it the gameplay won’t be completely copied feature-for-feature.  In short, the game will be split up into separate cases, each of which begins with a crime being committed, and each of which requires Twilight Sparkle to investigate, to talk to and confront various characters from the MLP:FiM universe, and to ultimately solve the puzzle and unravel the case.

If that sounds like a very vague description, don’t worry – I plan to periodically post gameplay videos as I work on the game, which should hopefully serve to fill in viewers regarding the specific gameplay mechanics underlying the game.  So all should become clear in due time.

(More questions after the break.)

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