My Little Investigations is a video game featuring the characters and settings from the TV show My Little Pony: Friendship is Magic, and featuring gameplay inspired by the video game Ace Attorney Investigations: Miles Edgeworth. Within the game, players play as Twilight Sparkle, who plays the part of an crime-solving investigator in Equestria. During the course of the game, she must investigate crime scenes for evidence, question and interrogate ponies who either were witnesses or otherwise know something relevant to the crime, and ultimately confront the culprit and prove that that pony did it.
Why My Little Investigations?
One of the primary goals at Equestrian Dreamers is the desire to bring Equestria to life, such that players playing through our games really feel as though they’re part of Equestria while they play them. Inter-character relationships and interactions are one of the biggest strengths in My Little Pony: Friendship is Magic, so we really wanted to involve players in those interactions in a meaningful fashion. Given that the Ace Attorney series’ gameplay very nicely facilitates precisely that kind of inter-character interactions, since it requires players to have detailed conversations and confrontations with the characters within the game, it really seemed like a very natural fit the more we thought about it.
Where can I get it, and what platforms are supported?
Right here! All three major desktop operating systems (Windows, OS X, and Linux) are supported.
What does it cost?
Nothing. Zip. Zilch. Nada. Rien. Niente. Whatever language you’d prefer to hear it in, My Little Investigations will always be free of charge! We’re making it because we love it, not because we want to make money off of it.
What is it built on?
My Little Investigations is written in C++ using SDL. It uses a completely custom-built game engine designed from the ground up to support the kind of gameplay that was envisioned for this game, which includes a robust conversation engine that supports conversations, interrogations, and confrontations, each of which being a different form of interaction with the character with a different purpose.