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Author Topic: [Suggestions] ideas for "options" menu, gameplay improvements  (Read 814 times)

Wabachababba

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Gameplay improvement
« Reply #15 on: May 24, 2012, 03:30:52 AM »

As much talent and skill the voice actors have i will not lie, they aint perfect (but well, who are?). I tend to leave that to my imagination so i play with the voices off.
There are one thing i would like to see changed, let everyone have an unique voice(?) or bleep or whatnot you want to call it.. It shouldn't take too long and be too hard to do, would it?

/ Your friendly neighborhood Spider-Man  :mdw: (eh, close enough)
« Last Edit: May 24, 2012, 12:06:28 PM by Wabachababba »
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Naleastie~~

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Re: Gameplay improvement
« Reply #16 on: May 24, 2012, 08:48:27 AM »

As much talent and skill the voice actors have i will not lie, they aint perfect (but well, who are?). I tend to leave that to my imagination so i play with the voices off.
There are one thing i would like to see changed, let everyone have an unique voice(?) or bleep or whatnot you want to call it.. It shouldn't take too long and be too hard to do, would it?

/ Your friendly neighborhood Spider-Man  :mdw: (eh, close enough)

first : what do you mean by "have an unique voice"
2nd : of course they have talent ! (voice actors  :grin: )
3rd  : could you introduce yourself please?  :yay:
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"Il y a moins de désordre dans la nature que dans l'humanité."Morin Ed
"C'est une triste chose de songer que la nature parle et que le genre humain n'écoute pas."Victor Hugo

Wabachababba

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Re: Gameplay improvement
« Reply #17 on: May 24, 2012, 12:00:37 PM »

first : what do you mean by "have an unique voice"
2nd : of course they have talent ! (voice actors  :grin: )
3rd  : could you introduce yourself please?  :yay:

First: Played with the voices turned off? There is beeps instead. Just make them not sound exactly the same for all characters. Maybe pitch it a little higher on one character and make it more bass on another

Second: Never said they didn't. They are all good, its just that my imagination is better.

Third: Neh, have better things to do  :)
Also, don't like introductions
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Naleastie~~

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Re: Gameplay improvement
« Reply #18 on: May 24, 2012, 01:21:39 PM »

Third: Neh, have better things to do  :)
Also, don't like introductions

 It's rude !  :wtf: C'mon guy, we (almost) all did it !
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"Il y a moins de désordre dans la nature que dans l'humanité."Morin Ed
"C'est une triste chose de songer que la nature parle et que le genre humain n'écoute pas."Victor Hugo

antpie94

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Re: [Suggestions] ideas for "options" menu, gameplay improvements
« Reply #19 on: May 24, 2012, 01:29:17 PM »

XD loving the signature Wabachababba.

Wabachababba

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Re: Gameplay improvement
« Reply #20 on: May 24, 2012, 02:08:22 PM »

It's rude !  :wtf: C'mon guy, we (almost) all did it !

Got one now. I am now an official a part of this forum. Happy much?

XD loving the signature Wabachababba.
Thanks. Sent the link to you.
If anyone else wants it, steal away. I'm not the one who created it.
« Last Edit: May 24, 2012, 03:52:11 PM by Wabachababba »
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Naleastie~~

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Re: Gameplay improvement
« Reply #21 on: May 25, 2012, 04:49:59 AM »

Got one now. I am now an official a part of this forum. Happy much?

Nice.  :glasses:

Also, could we go into the houses? (like Rarity's  :annoyedrar: )
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"Il y a moins de désordre dans la nature que dans l'humanité."Morin Ed
"C'est une triste chose de songer que la nature parle et que le genre humain n'écoute pas."Victor Hugo

Simon Li 2575

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Re: Gameplay improvement
« Reply #22 on: June 02, 2012, 06:47:54 PM »

Nice.  :glasses:

Also, could we go into the houses? (like Rarity's  :annoyedrar: )
Nice idea
btw... Maybe having some effects when going from 1 scene to another would be cool, like fade in fade out, etc.
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margulix

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Re: [Suggestions] ideas for "options" menu, gameplay improvements
« Reply #23 on: June 03, 2012, 08:45:24 AM »

Well i think some nice visual not so hard to make changes will be fine.

1) When you add evidence to the menu i think it's nicer if the text will be green color (not regular white) - it shows that this is not regular dialogue, that we made something important (note this was in ace attorney and MI series).
2) I think Evidence and etc need some visual icons, not only text. Well because thats 20% cooler )

p.s. yeah twilight really lacks some lousy catchfrase like !Objection! and !Not so fast! ) well because yeah it is cool that i found a contradiction in testimony, but quiet "Aha, you are not so clear with me" do not make the right impression.

maybe something like !STOP RIGHT THERE! or etc. Well, only !STOP IT!


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Warwolf One

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Re: [Suggestions] ideas for "options" menu, gameplay improvements
« Reply #24 on: June 10, 2012, 10:50:31 PM »

Well i think some nice visual not so hard to make changes will be fine.

1) When you add evidence to the menu i think it's nicer if the text will be green color (not regular white) - it shows that this is not regular dialogue, that we made something important (note this was in ace attorney and MI series).
2) I think Evidence and etc need some visual icons, not only text. Well because thats 20% cooler )

p.s. yeah twilight really lacks some lousy catchfrase like !Objection! and !Not so fast! ) well because yeah it is cool that i found a contradiction in testimony, but quiet "Aha, you are not so clear with me" do not make the right impression.

maybe something like !STOP RIGHT THERE! or etc. Well, only !STOP IT!



In the Confrontation sequence, that could work.
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GlidingZephyr

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Re: [Suggestions] ideas for "options" menu, gameplay improvements
« Reply #25 on: June 15, 2012, 05:28:49 PM »

First post I've made on this site. Just joined. Those are a lot of emoticons...

Anyways, a feature I'd like is flashing arrows. In games like Prof. Layton and others, they have arrows that let you know where you can go. Currently, I feel a little confused walking, as it isn't really definitive where you can walk. In the current release, its pretty easy to know where to go as there are only three areas and they are all horizontal, but in later stages it may be confusing... so a map, or just the arrows would be nice.

Along with that, could there be like, glows or some other visual effects to help us know what we can interact with? You may not have to do this, as it makes it harder if it doesn't tell you what there is for you to use, but on my first playthrough, I didn't know about the cape bolt until a lot later... A kind of a glow or something like in Infinity Blade 1 would be nice, but you don't have to do this. I just didn't find the cape cloth because I didn't move Twilight down a bit, otherwise it was quite obvious where it was.

Thanks for reading!
~Zephyr Gale

TL;DR Add a minimap, arrows to show paths, and glows to interactable objects.
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antpie94

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Re: [Suggestions] ideas for "options" menu, gameplay improvements
« Reply #26 on: June 16, 2012, 11:53:55 AM »

Look top right and go say hi properly, get to know more people  :happy:

Simon Li 2575

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Re: [Suggestions] ideas for "options" menu, gameplay improvements
« Reply #27 on: June 17, 2012, 05:21:43 AM »

Look top right and go say hi properly, get to know more people  :happy:
hi
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antpie94

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Re: [Suggestions] ideas for "options" menu, gameplay improvements
« Reply #28 on: June 17, 2012, 10:02:58 AM »

ello :grin:

Naleastie~~

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