Equestrian Dreamers: The Classified Files Part 4

Today, we spotlight a dedicated and wonderful vector artist of the team, TehJadeh! Before she departs from the team for now, I want to say how much of a pleasure she was to work with for the past 2 years. Gabu, I, and the rest of the team will not forget her contributions to this project, and thus, we’ll be creating a new section in the “The Team” tab honoring all former team members. More names of members leaving the team will be posted as the days go by, so stayed tuned to that.

And without further ado, take it away, TehJadeh!

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Regarding translations

We’ve had a number of people ask about the possibility of translating MLI into languages other than English, so I thought that it might be good to make an official post on the matter rather than individually replying to each person.

Basically, the blanket response to the concept of localization is, “Certainly! But not yet.”

The primary reason for this is that the game needs work before it can be properly localized. There are a number of barriers between where we are right now and where we’d need to be to be able to call the game localizable. For example, one of the biggest problems with localizability is the fact that the game doesn’t presently properly separate the core stuff that every version of the game is going to want and the specific text that should exist on a per-language basis. That’s a definite design flaw, and one that I would certainly like to fix, but until we do, any localization would be logistically difficult at best. There’s also the issue as well that the default fonts in the game don’t support any non-Latin alphabets, which would make translations into languages such as Russian, Arabic, or the like impossible without fixing that, too.

We do have a plan for fixing this, one that basically involves updating things such that files such as common.dat contain a core part and a localized part that can be updated independently. And we’re intending to make the case creator, when it’s done, support localization by splitting the text and associated dialog files apart from the show-dialog conversation actions themselves. So, basically, hang tight. We will definitely eventually support localization of the game – it’s just not feasible right now. Apologizes to those who are raring to go in terms of wanting to get started. Your enthusiasm is certainly appreciated. 🙂

Equestrian Dreamers: The Classified Files Part 3

Greetings and salutations to all the people that may read this article. The time is fast approaching where we can finally showcase the results of many hours of dedication and work put in by a lot of very talented people, and I am very excited for you guys to finally see what you have been eagerly waiting for. But for some reason, the head honchos thought you guys would be interested in my story. While I doubt the validity of this statement I will go ahead with it on the off-chance they are right.

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Everfree Northwest panels posted!

(UPDATE: The Games Ponies Play video has been reposted; the previous version was taken down.)

Hi all,

As indicated in a previous post, MLI had representation at two panels at Everfree Northwest earlier this month. Both panels have now been posted to Everfree Network‘s YouTube channel, so we’re now able to post them for you to enjoy. The first one is Games Ponies Play, a general gaming panel that I attended, and the second is the My Little Investigations panel that occurred later that day. Enjoy!

Equestrian Dreamers: The Classified Files Part 1

Hello dearest fans, both recent and old, of My Little Investigations. As the first case edges closer to completion each and every day, we have decided to share something new and unique. Starting today, various members of Equestrian Dreamers shall be releasing a multi-part series on our individual experiences throughout the development of the game. Brace yourselves for an inside, personal look at our roles in the project, the challenges we have overcome along the way, and our feelings about our time so far with the team!

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MLI at Everfree Northwest this Saturday!

Oh, hi! It’s been a while!

The good news, which a lot of you have been asking about, is that we’re still hard at work – it’s just that for a few reasons (not the least of which being that we just didn’t have much to show that wouldn’t be a spoiler of some sort) we haven’t had much to say. However, we are getting there, and a final release is starting to come into view in the not too distant future. So, watch this space! We’ve got a number of posts lined up before that to hopefully tide you over until then, too, that will start up once Everfree Northwest is done.

Speaking of Everfree Northwest, I’d like to take this opportunity to say that MLI will be at Everfree Northwest! In two panels, even! We’ll be taking part in Games Ponies Play: Making Games that Players Enjoy at 1 PM, and then we have our own panel at 5 PM on the same day. If you’ll be attending, stop on by! We’ll be happy to see you!

Catch you later!